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i have some more questions about the gameplay - i was hoping you would be able to reply to some of my other questions by now. I have been doing alot around making a version of Monaco that is workable, although the cards i got from gaemcrafter are incomplete, i also bought the pdf download and so have gotten more cards printed. 

I am finding though some curve directions are missing from the sets, so in order to make chicanes and other curves of monaco i have to break the rules about card placment and make cards position perpendicular to each other in places. 

I have tried to simplify the track enough that it still resembles monaco and is done in just 34 cards, but the amount of tire wear with all the corners is somewhat extreme. I think the charts in the manual are too harsh and also the need to roll dice for ever corner card one goes through means most of the cars blow their tires just on the qualifying lap, which seems unrealistic. I think there should be separate chart created for qualifying one that doesnt have so crashes and car issues in it, and with more features of + and - movement reflective of whether they make the corner in perfect fashion or not.


Also, if a car lands on a boost and then they land on another boost in that turn, do they also get this boost too?


and do some track movement boxes span two cards? i cant tell sometims if a movement box at a card edge is continuing onto another card or if each cards boxes are complete in themselves


and last what i really really want to know is: what is the function of experience? The drivers gain it but there is no explanation in the rules for what it is used for. Does it have any special effect? I managed to get 4 xp points for a driver in a qualifying session but its not stated in the rules if this means anything .

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the cards i bought do not have that "long straight" card which has six "!" symbols on it. - i see the card is in the pdf files, but its not among the cards i got printed through gamecrafter - you might want to check the files because its missing that card in box i received

I think you bought the test Deck..... supposed to be close and not for sale there...I will check. Thanks for the advise. 

oh that might explain things - that is very disappointing then - could i get the right version posted to me instead? As the deck I received did seem to be incomplete.

Hi can you tell me what is happening with the deck on gamestarter ? Will the deck there be corrected as the one I got was missing all the starting grid cards and the cards also don't seem to match up enough to allow for many track combinations

hi i got the game and also the physicla version from gamecrafter  - the cars however dont look like the cards in the image - i dont have any straight cards which have exclamation marks all over them like in the pictures. 


Also some rules aspects are not clear -

1.  when going around a curve do i roll a die for the tires before it? also if i pass over the box with an ! symbol, but dont stop on it, does that mean i dont need to worry about it?

2. it seems easy to just never have to land on the ! symbols when going around most corners

3. on the cards am i to assume that some of the boxes can go across two cards?

4. In determining who goes first the rules say its whoever is closest to the inside curve - but what if the players are at two different curves - who goes first?

5. do you have to move the full 3 (or 4) spaces each move or could you choose to just move one square only?


Some of the english translation in the rules needs improving - the word "clue" seems to be used as the translation of "piste" but the correct word should be "track". A clue means something completely different to racing track

Is there a downloadable copy of the rules in english?  I'm very interested in this game, but the only video I've found is in Portuguese, and the automatic caption translation isn't very good.

The game here is in english.